Tags: loot generation , random loot

We implemented basic random loot generation (apparently, not so random!). Still a lot of room for improvement (as usual), but it’s doing its dirty job:

We’re still not sure this will be the final loot handling system (we’ve also implemented a totally different system, more Skyrim-ish, with GUI, icons, etc.), but still haven’t decided what’s best.

What about you? Are you more a fan of Diablo-like loot-spawning chests or do you prefer handling loot with user interfaces and icons? Please let us know, we need your feedback!

Tenebrae - Twilight of the Gods
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