We implemented basic random loot generation (apparently, not so random!). Still a lot of room for improvement (as usual), but it’s doing its dirty job:
We’re still not sure this will be the final loot handling system (we’ve also implemented a totally different system, more Skyrim-ish, with GUI, icons, etc.), but still haven’t decided what’s best.
What about you? Are you more a fan of Diablo-like loot-spawning chests or do you prefer handling loot with user interfaces and icons? Please let us know, we need your feedback!